Environment
Overview
Environment defines the "studio" setting in which the composing happens on the planner. The background properties and lighting all affect how the product is presented. We have decided that the product is the highlight of the base scene, therefore are by default providing a very basic, minimalistic environment.
You can change the environment through the following parameters.
Base property overview

Property |
Type |
Localized |
Description |
IsDefault |
Toggle |
N/A |
Is this environment the one used for this product library? |
EnvironmentMapIntensity |
Number |
N/A |
The intensity of the map's light its emitting |
EnvironmentMapAssetId |
HDR Asset |
N/A |
The HDR asset linked. Refer to Environment Map for more information |
Background |
Radio Button |
N/A |
Selection of Transparent or SkyBox. SkyBox selection assumes the SkyBoxAssetId is defined and will be used, Transparent ignores the SkyBoxAsset even if defined |
SkyBoxAssetId |
HDR Asset |
N/A |
The Skybox asset that is linked to environment. See SkyBox for more information |
ToneMapping |
Radio Button |
N/A |
The type of tone mapping applied to environment |
Optional property sets overview
LightBehavior

Property |
Type |
Localized |
Description |
Color |
RGB color |
N/A |
The color the light emits |
Intensity |
Number |
N/A |
The intensity of light emitter, higher values indicate stronger light |
ExamineCameraSettings

Property |
Type |
Localized |
Description |
EnablePanning |
Toggle |
N/A |
Toggle to define if Camera can be panned or not |
MinDistance |
Number |
N/A |
The minimum zoom distance from the center in meters |
MaxDistance |
Number |
N/A |
The maximum zoom out distance from the center in meters |
MinVerticalAngle |
Number (degrees) |
N/A |
Camera control limiting angle of view. Negative values permit looking up from below |
MaxVerticalAngle |
Number (degrees) |
N/A |
Camera control limiting angle of view. 90 degrees is directly from above |
FieldOfView |
Number (degrees) |
N/A |
Camera 'view' field of view in degrees, wider FOV permits broader view. This acts similarity than real camera field of view parameter and will affect how perspective behaves on the scene |